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Patch Notes : [05/19/15] - Tengoryu Karate
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Overview
- Patch started at 6:00PM (PST)
- Patch ended at 7:55PM (PST)
New Items
Male :
Female :
Item Stats :
Hair - SP +12, CRI +10
Top - STR +1, SPD +1, CRI +20 <1 Socket>
Pants - SP +24, CRI +10 <1 Socket>
Gloves - STR +1, ARM +1, CRI +10
Shoes - STR, SPD, JMP +1
Tengoryu Karate by the Numbers :
PPPPP - 80, 90,100, 35, 35, 35, 35, 125 = [535]
PPK - 80, 90, 120 = [290] (Juggle Launcher, Spinning Launcher)
PPKP - 80, 90, 120, 108 = [398]
KKKK - 90, 100, 65, 65, 165 = [485]
KP - 90, 100, 108 = [298] (Fence Edging Combo)
K(G+K) - 90, 150 = [240] (Alternative Juggle Launcher, Bounce Launcher)
kG - 35, 35, 35, 35, 35, 35 , 140 = [350] (Combo Breaker, meaning if hit on air opponent, damage is not reduced by air time)
Grab - 230 (Same as Zin Karate's Grab)
Counter - 80, 165 = [245] (Knocks opponent back)
Nanmu - 50, 35, 30, 40, 45, 55, 30, 20, 25, 55, 20, 20, 20, 20, 50, 108 = [623]
Ground hit = K(G+K) = 90
Fun fact : Second kick on the kick combo is from Pencak Silat
Strongest Juggles :
PPK P P PPPPP - 80, 90, 120, 48, 48, 48, 54, 60, 35, 35, 35, 35, 75, 90 = [763] (853)
K(G+K) P P PPPPP - 90, 150, 48, 48, 48, 54, 60, 35, 35, 35, 35, 75, 90 = [713] (803)
Alternative Juggles :
PPK P P PPKP - 80, 90, 120, 48, 48, 48, 54, 72, 108, 90 = [668] (758)
PPK P P KKKK - 80, 90, 120, 48, 48, 54, 60, 39, 39, 99, 90 = [677] (767)
PPK P P KP - 80, 90, 120, 48, 48, 54, 60, 108, 90 = [608] (698)
PPK P P K(G+K) - 80, 90, 120, 48, 48, 54, 90, 90 = [530] (620)
K(G+K) P P PPKP - 90, 150, 48, 48, 48, 54, 72, 108, 90 = [618] (708)
K(G+K) P P KKKK - 90, 150, 48, 48, 54, 60, 39, 39, 39, 99, 90 = [666] (756)
k(G+K) P P KP - 90, 150, 48, 48, 54, 60, 108, 90 = [558] (648)
K(G+K) P P K(G+K) - 90, 150, 48, 48, 54, 90, 90 = [480] (570)
----
Changes to items, game overall etc.
Colosseum Map -> AI Mode
Other
AI_NightRing file added [?]
Karate files were modified
- Patch started at 6:00PM (PST)
- Patch ended at 7:55PM (PST)
New Items
Male :
Female :
Item Stats :
Hair - SP +12, CRI +10
Top - STR +1, SPD +1, CRI +20 <1 Socket>
Pants - SP +24, CRI +10 <1 Socket>
Gloves - STR +1, ARM +1, CRI +10
Shoes - STR, SPD, JMP +1
Tengoryu Karate by the Numbers :
PPPPP - 80, 90,100, 35, 35, 35, 35, 125 = [535]
PPK - 80, 90, 120 = [290] (Juggle Launcher, Spinning Launcher)
PPKP - 80, 90, 120, 108 = [398]
KKKK - 90, 100, 65, 65, 165 = [485]
KP - 90, 100, 108 = [298] (Fence Edging Combo)
K(G+K) - 90, 150 = [240] (Alternative Juggle Launcher, Bounce Launcher)
kG - 35, 35, 35, 35, 35, 35 , 140 = [350] (Combo Breaker, meaning if hit on air opponent, damage is not reduced by air time)
Grab - 230 (Same as Zin Karate's Grab)
Counter - 80, 165 = [245] (Knocks opponent back)
Nanmu - 50, 35, 30, 40, 45, 55, 30, 20, 25, 55, 20, 20, 20, 20, 50, 108 = [623]
Ground hit = K(G+K) = 90
Fun fact : Second kick on the kick combo is from Pencak Silat
Strongest Juggles :
PPK P P PPPPP - 80, 90, 120, 48, 48, 48, 54, 60, 35, 35, 35, 35, 75, 90 = [763] (853)
K(G+K) P P PPPPP - 90, 150, 48, 48, 48, 54, 60, 35, 35, 35, 35, 75, 90 = [713] (803)
Alternative Juggles :
PPK P P PPKP - 80, 90, 120, 48, 48, 48, 54, 72, 108, 90 = [668] (758)
PPK P P KKKK - 80, 90, 120, 48, 48, 54, 60, 39, 39, 99, 90 = [677] (767)
PPK P P KP - 80, 90, 120, 48, 48, 54, 60, 108, 90 = [608] (698)
PPK P P K(G+K) - 80, 90, 120, 48, 48, 54, 90, 90 = [530] (620)
K(G+K) P P PPKP - 90, 150, 48, 48, 48, 54, 72, 108, 90 = [618] (708)
K(G+K) P P KKKK - 90, 150, 48, 48, 54, 60, 39, 39, 39, 99, 90 = [666] (756)
k(G+K) P P KP - 90, 150, 48, 48, 54, 60, 108, 90 = [558] (648)
K(G+K) P P K(G+K) - 90, 150, 48, 48, 54, 90, 90 = [480] (570)
----
Changes to items, game overall etc.
Colosseum Map -> AI Mode
Other
AI_NightRing file added [?]
Karate files were modified
- Code:
New loading screen. NO player-suggested items available.
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